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authorKenneth Graunke <[email protected]>2017-11-08 10:56:00 -0800
committerKenneth Graunke <[email protected]>2017-11-09 12:34:11 -0800
commit8ecdbb613609e58094af435a45c357aebce5ff66 (patch)
treed1d19a6f04bb195e43ff0f1d0329423d9308d8d4 /meson.build
parent3e9533d9b88d75d99632fa40e38cfed842d10842 (diff)
i965: Pretend there are 4 subslices for compute shader threads on Gen9+.
Similar to what we did for pixel shader threads - see gen_device_info.c. We don't want to bump the actual Maximum Number of Threads though, so we adjust it here. For pixel shaders, we don't use max_wm_threads, so we could just bump it globally. Supposedly fixes Piglit tests: arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t Reviewed-by: Jordan Justen <[email protected]>
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