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author | Dylan Baker <[email protected]> | 2018-04-02 15:29:45 -0700 |
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committer | Dylan Baker <[email protected]> | 2018-04-03 08:47:59 -0700 |
commit | 6f6e711c721eba8dad1541479e31d5db5108b41d (patch) | |
tree | b870b364a4d96cb9f826a53d1cfeda046c1a3b7a /meson.build | |
parent | d3e96b106307af7a5de8875cc5d6751c5b5edbb1 (diff) |
mesa: ensure that variable is initialized
This variable controls whether we link using the glsl code path or the
spirv path. It's set when we validate that all shaders are glsl or
spirv, but if there are no shaders attached to the program it will
remain unset, resulting in undefined behavior. We want to go down the
glsl path in that case, so initialize to false.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105820
Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1
("mesa/program: Link SPIR-V shaders using the SPIR-V code-path")
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions