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author | Brian Paul <[email protected]> | 2018-08-23 09:25:15 -0600 |
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committer | Brian Paul <[email protected]> | 2018-08-29 11:29:07 -0600 |
commit | fb7e462c979b29b65b841811cfe97a26c9cc93ee (patch) | |
tree | 18ea9e38e9c45fbf22e5e49ea003a32d60640d2f /meson.build | |
parent | 8331d69a877bcc656ec19dd48ba5975138336f59 (diff) |
svga: fix vgpu9 sprite coordinate bug
Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for
vgpu9. We can use the rasterizer sprite_coord_enable bitfield as-is.
We need to index into it using the TGSI semantic index, not the
register index.
This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests.
Testing done: Piglit, Mesa sprite demos
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions