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author | Jason Ekstrand <[email protected]> | 2017-10-28 09:02:14 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-08 20:10:04 -0800 |
commit | 951a5dc4cc29da996b54ae63eeba1915a3a65b4a (patch) | |
tree | 05839767ebe7bf4a38bf5ce980b0996be8c0211f /meson.build | |
parent | f317f72f7310cbe741d82970fd335cb8c83300eb (diff) |
intel/nir: Use the correct indirect lowering masks in link_shaders
Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong. Instead of using
a single indirect mask, take advantage of our new little helper.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: [email protected]
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions