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author | Samuel Pitoiset <[email protected]> | 2017-10-26 18:03:24 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-10-27 13:47:06 +0200 |
commit | a41e2e9cf5f865f21e32cac2ed2e25dd21a05119 (patch) | |
tree | 006d0970ae11ae01fdd9d376ac15beb455fe6d15 /meson.build | |
parent | 0d61109bb75333b3e80fda69cbc5b75b0f3f9233 (diff) |
radv: allow to use a compute shader for resetting the query pool
Serious Sam Fusion 2017 uses a huge number of occlusion queries,
and the allocated query pool buffer is greater than 4096 bytes.
This slightly improves performance (tested in Ultra) from
117.2 FPS to 119.7 FPS (~+2%) on my RX480.
This also improves Talos, from 69 FPS to 72/73 FPS (~+5%).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions