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author | Roland Scheidegger <[email protected]> | 2017-09-28 03:45:04 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2017-09-30 02:58:09 +0200 |
commit | 740a1618c34c095f85d4929e11ef107d560f7450 (patch) | |
tree | eb956477a8c8d7dbc3a2d04282620f10e17ef703 /meson.build | |
parent | d5e7ce28b5f6e0a7e4857d1e56143c00eba0c265 (diff) |
gallium: add new LOD opcode
The operation performed is all the same as LODQ, but with the usual
differences between dx10 and GL texture opcodes, that is separate resource
and sampler indices (plus result swizzling, and setting z/w channels
to zero).
Reviewed-by: Jose Fonseca <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions