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authorKenneth Graunke <[email protected]>2010-06-19 11:24:33 -0700
committerKenneth Graunke <[email protected]>2010-06-19 11:36:15 -0700
commit32cf482215f698c46fd782104ca2e0560da5be17 (patch)
treecfe258a5fc49f2a847b31d394ac944b845b9789d /main.cpp
parent57d0fc413976d0a80391080ee2b95369ecace4ad (diff)
Make shader a talloc context.
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/main.cpp b/main.cpp
index 9301d5113f5..f6e5e95fcbe 100644
--- a/main.cpp
+++ b/main.cpp
@@ -29,6 +29,10 @@
#include <fcntl.h>
#include <unistd.h>
+extern "C" {
+#include <talloc.h>
+}
+
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
@@ -186,8 +190,8 @@ main(int argc, char **argv)
sizeof(struct glsl_shader *) * (whole_program.NumShaders + 1));
assert(whole_program.Shaders != NULL);
- struct glsl_shader *shader = new glsl_shader;
- memset(shader, 0, sizeof(*shader));
+ /* talloc context should probably be whole_program */
+ struct glsl_shader *shader = talloc_zero(NULL, glsl_shader);
whole_program.Shaders[whole_program.NumShaders] = shader;
whole_program.NumShaders++;