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authorIlia Mirkin <[email protected]>2015-10-20 18:03:40 -0400
committerIlia Mirkin <[email protected]>2015-10-29 00:44:22 -0400
commitb75fff70d82474a571c59c2a3a01e4f9f02286a7 (patch)
tree3ef1249221ecab3eeddb9460ea1c256fc4c06d2c /m4
parent77f58c04cc287b72e2b859d71591da158db6830a (diff)
nvc0: do upload-time fixups for interpolation parameters
Unfortunately flatshading is an all-or-nothing proposition on nvc0, while GL 3.0 calls for the ability to selectively specify explicit interpolation parameters on gl_Color/gl_SecondaryColor which would override the flatshading setting. This allows us to fix up the interpolation settings after shader generation based on rasterizer settings. While we're at it, we can add support for dynamically forcing all (non-flat) shader inputs to be interpolated per-sample, which allows st/mesa to not generate variants for these. Fixes the remaining failing glsl-1.30/execution/interpolation piglits. Signed-off-by: Ilia Mirkin <[email protected]>
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