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author | Paul Berry <[email protected]> | 2013-08-23 22:26:19 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-31 17:10:44 -0700 |
commit | b3a4d5c78544ee957c4880cec7eb67f00ae04afd (patch) | |
tree | cd3c382350612801b4ba5cc179a46ed734414e3a /m4 | |
parent | 56a2e57bdb98a7fb4f1f404cbae1b9b396eee0de (diff) |
i965: Move vec4 register allocation data structures to brw->vec4.
This will avoid confusion when we add geometry shaders, since these
data structures will be shared by vertex and geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions