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authorPaul Berry <[email protected]>2013-08-23 22:26:19 -0700
committerPaul Berry <[email protected]>2013-08-31 17:10:44 -0700
commitb3a4d5c78544ee957c4880cec7eb67f00ae04afd (patch)
treecd3c382350612801b4ba5cc179a46ed734414e3a /m4
parent56a2e57bdb98a7fb4f1f404cbae1b9b396eee0de (diff)
i965: Move vec4 register allocation data structures to brw->vec4.
This will avoid confusion when we add geometry shaders, since these data structures will be shared by vertex and geometry shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
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