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author | Kenneth Graunke <[email protected]> | 2017-08-17 23:48:07 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-08-23 11:55:17 -0700 |
commit | 348929015ba8166495195ccff4f9bb80d057b6d7 (patch) | |
tree | 4c36c4895c2195628dbdd685efd65718d76b9085 /m4 | |
parent | 5ff97f2644d7438a9fdc75a2a9bc850c7ce96783 (diff) |
i965: Clean up brwNewProgram().
All shader stages do the exact same thing, so we don't need the switch
statement, or the redundant FS case. I believe these used to be
different before Tim eliminated the (e.g.) brw_vertex_program
subclasses.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions