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authorKenneth Graunke <[email protected]>2017-08-17 23:48:07 -0700
committerKenneth Graunke <[email protected]>2017-08-23 11:55:17 -0700
commit348929015ba8166495195ccff4f9bb80d057b6d7 (patch)
tree4c36c4895c2195628dbdd685efd65718d76b9085 /m4
parent5ff97f2644d7438a9fdc75a2a9bc850c7ce96783 (diff)
i965: Clean up brwNewProgram().
All shader stages do the exact same thing, so we don't need the switch statement, or the redundant FS case. I believe these used to be different before Tim eliminated the (e.g.) brw_vertex_program subclasses. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'm4')
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