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authorKristian Høgsberg Kristensen <[email protected]>2016-04-11 13:03:12 -0700
committerKristian Høgsberg Kristensen <[email protected]>2016-04-12 14:38:26 -0700
commit09f01215933f8f7f8d3d4cda9ff94605164df9a9 (patch)
treed07b03f54339d4d7ecb43d5d6783deb6f9048e88 /m4
parent8ab6aae4dcecba4e77f6777606e92cf2c2f1f83e (diff)
glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of computing it in add_shader_variable() based on variable location and bias. This is in preparation for recursing into struct variables. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'm4')
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