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author | Ilia Mirkin <[email protected]> | 2014-04-17 23:51:25 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2014-04-19 13:23:32 -0400 |
commit | 6d5c3c826006759465144480e986de48740288e2 (patch) | |
tree | 988d64b0b0453575cbf4d2dacf1db85ca6d6dcc5 /m4 | |
parent | 2d2e60bdeeee19798c9828b543ffb1aca3270325 (diff) |
nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits
between textures with the same MS settings. Otherwise a single sample is
selected to be the target texel value.
This allows other tests to work that render to a RB and then blit that
to a texture for input into a shader that uses sampler2DMS to verify it.
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions