diff options
author | Jason Ekstrand <[email protected]> | 2018-02-28 19:57:44 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-03-01 15:11:01 -0800 |
commit | ff4726077d86800d33520581f154a27dac408588 (patch) | |
tree | 8306ac0ca888b6ea68b5df271170873a7036e0b2 /m4 | |
parent | f5305c1b44a81d8e022997e0f2f5bd7556be7dea (diff) |
intel/fs: Set up sampler message headers in the visitor on gen7+
This gives the scheduler visibility into the headers which should
improve scheduling. More importantly, however, it lets the scheduler
know that the header gets written. As-is, the scheduler thinks that a
texture instruction only reads it's payload and is unaware that it may
write to the first register so it may reorder it with respect to a read
from that register. This is causing issues in a couple of Dota 2 vertex
shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104923
Cc: [email protected]
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions