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authorErik Faye-Lund <[email protected]>2018-07-04 14:45:04 +0200
committerErik Faye-Lund <[email protected]>2018-07-09 17:32:31 +0200
commitaf6b7bf23662c610e699e4b7fde1526ca1d1624a (patch)
tree3f393e149e3dfc90f2ba35a1a782fcc84146ffa4 /m4
parent2e64a2f2d1f83c9f0ec6ba31ed92620abf221f86 (diff)
mesa: verify MaxVertexAttribStride for GLES 3.1
The OpenGL 3.1 specification, table Table 20.41 ("Implementation Dependent Values"), defines the minimum-maximum value for MAX_VERTEX_ATTRIB_STRIDE to be 2048. So we shouldn't enable OpenGL ES 3.1 on implementations where this isn't the case. Let's add a check for this Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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