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author | Haixia Shi <[email protected]> | 2016-12-08 17:41:02 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-12-09 09:14:20 -0800 |
commit | d4983390a869c3051929858a8b783be53d46b722 (patch) | |
tree | c7c959e6a37183dc448915ad3a949d0fec4a9a0b /m4 | |
parent | 7aea08667c673713e1f419539e788eedeea047cb (diff) |
compiler/glsl: fix precision problem of tanh
Clamp input scalar value to range [-10, +10] to avoid precision problems
when the absolute value of input is too large.
Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test
failures.
v2: added more explanation in the comment.
v3: fixed a typo in the comment.
Signed-off-by: Haixia Shi <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "13.0" <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions