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authorJason Ekstrand <[email protected]>2017-04-03 12:25:15 -0700
committerJason Ekstrand <[email protected]>2017-04-04 18:33:51 -0700
commitc6f69eea6ac549fc2ffa46944de4dd82c9b53329 (patch)
tree56de3f537176ad04058eb3464dc46157256a9698 /m4
parent3503b2714b98684a2ceba5f4fd9a5bfbfbcaad38 (diff)
anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex
When the shader does not set one of these values, they are supposed to get a default value of 0. We have hardware bits in 3DSTATE_CLIP for this but haven't been setting them. This fixes the intermittent failure of dEQP-VK.geometry.layered.3d.render_to_default_layer. Reviewed-by: Kenneth Graunke <[email protected]> Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'm4')
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