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author | Jason Ekstrand <[email protected]> | 2017-09-06 18:37:34 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | 6c00240bc650805e0b66aa6e17dbe69bbe41e446 (patch) | |
tree | 355d2c2d2344a01ee7c3044e3348b21cda51aee4 /m4 | |
parent | def013a863558a1f4735d82ef3dfa0f8261fa743 (diff) |
intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen. However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: [email protected]
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions