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authorJason Ekstrand <[email protected]>2017-09-06 18:37:34 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit6c00240bc650805e0b66aa6e17dbe69bbe41e446 (patch)
tree355d2c2d2344a01ee7c3044e3348b21cda51aee4 /m4
parentdef013a863558a1f4735d82ef3dfa0f8261fa743 (diff)
intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a discard can potentially cause the discard to not happen. However, we don't support SIMD32 fragment shaders yet so this isn't a problem. Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: [email protected]
Diffstat (limited to 'm4')
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