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author | Matt Turner <[email protected]> | 2014-01-25 11:57:02 -0800 |
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committer | Matt Turner <[email protected]> | 2014-01-27 21:15:35 -0800 |
commit | 3e0e9e3bf9e597eb74b06381b3418c958be4d452 (patch) | |
tree | fce160f92ee606b088d78b9ee9d3ea64b9f32b4d /m4 | |
parent | a818bf481a5e75feaed0afe44b0b80dc8017374f (diff) |
glcpp: Check version_resolved in the proper place.
The check was in the wrong place, such that if a shader incorrectly put
a preprocessor token before the #version declaration, the version would
be resolved twice, leading to a segmentation fault when attempting to
redefine the __VERSION__ macro.
#extension GL_ARB_sample_shading: require
#version 130
void main() {}
Also, rename glcpp_parser_resolve_version to
glcpp_parser_resolve_implicit_version to avoid confusion.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions