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authorConstantine Kharlamov <[email protected]>2017-04-10 23:04:35 +0300
committerMarek Olšák <[email protected]>2017-04-10 22:45:22 +0200
commit22de96680cf4cd0fbc3ba477956d95770cf6dc69 (patch)
tree08a2f9614290d81eb425346213df752e5d17258f /m4
parenta4019a81ab5857bb19dc6251bab6bf386947f6fc (diff)
r600g: skip repeating vs, gs, and tes shader binds
The idea is taken from radeonsi. The code lacks some checks for null vs, and I'm unsure about some changes against that, so I left it in place. Some statistics for GTAⅣ: Average tesselation bind skip per frame: ≈350 Average geometric shaders bind skip per frame: ≈260 Skip of binding vertex ones occurs rarely enough to not get into per-frame counter at all, so I just gonna say: it happens. v2: I've occasionally removed an empty line, don't do this. v3: return a check for null tes and gs back, while I haven't figured out the way to move stride assignment to r600_update_derived_state() (as it is in radeonsi). Signed-off-by: Constantine Kharlamov <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions