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author | Iago Toral Quiroga <[email protected]> | 2018-01-19 09:17:07 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2018-02-14 12:00:14 +0100 |
commit | cb9dbd6dec2952c894b183c860dd7520026d42ed (patch) | |
tree | 36b7d57c61008a10b6d186cc5bb2add4f41844ee /m4 | |
parent | 4917d383212b45c946a1311fcaeff6f7ab7b80b1 (diff) |
i965/compiler: clean up nir_intrinsic_load_input for vertex shaders
This code to re-set the type of the source and destination is not
necessary since we never manipulate the types. Looks like a
left over from a time where we had to retype to float temporarily
to handle 64-bit inputs.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions