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author | Eduardo Lima Mitev <[email protected]> | 2017-07-01 07:46:41 +0200 |
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committer | Jose Maria Casanova Crespo <[email protected]> | 2017-12-06 08:57:18 +0100 |
commit | 59f458cd8703b97b31b826499f01fcc9a30cd606 (patch) | |
tree | 73319583582ec9d3830da2c32f554816a7c86e67 /m4 | |
parent | 8761a04d0d9332d9c0c99164faf855fc3c741f7c (diff) |
glsl: Add 16-bit types
Adds new INT16, UINT16 and FLOAT16 base types.
The corresponding GL types for half floats were reused from the
AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
NV_gpu_shader_5 extension.
This adds the builtins and the lexer support.
To avoid a bunch of warnings due to cases not handled in switch, the
new types have been added to a few places using same behavior as
their 32-bit counterparts, except for a few trivial cases where they are
already handled properly. Subsequent patches in this set will provide
correct 16-bit implementations when needed.
v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
* Removed float16_t from builtin types.
* Don't copy 16-bit types as if they were 32-bit values in
copy_constant_to_storage().
* Use get_scalar_type() instead of adding a new custom switch
statement.
(Jason Ekstrand)
v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
(Ilia Mirkin)
v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).
v5: Fix coding style (Topi Poholainen).
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Eduardo Lima <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions