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author | Samuel Pitoiset <[email protected]> | 2017-05-01 12:34:41 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-04 14:01:47 +0200 |
commit | 9efea874b9958a54e51c7fc25bd7564623b6126b (patch) | |
tree | a6e4696f6de2f601684aa60297414ecd9e8ab58a /m4 | |
parent | a5f82db3805ff8e96b04e5b35fc566eac2f0a0a8 (diff) |
glsl: rework validate_image_qualifier_for_type()
It makes more sense to have two separate validate functions,
mainly because memory qualifiers are allowed with members of
shader storage blocks.
validate_memory_qualifier_for_type() will be fixed in a
separate patch.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions