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authorErik Faye-Lund <[email protected]>2018-07-16 12:37:31 +0200
committerDave Airlie <[email protected]>2018-07-17 13:59:47 +1000
commitb5db3aa6e8173600037b68e7ec4351bd2c1aade4 (patch)
treec8ce360074097b1bbb9dc5b5dda2f21979bd22f3 /m4
parentba1b41b504b9e3867cf4589a55fb69ab4441f041 (diff)
virgl: implement set_min_samples
This allows us to implement glMinSampleShading correctly, which up until now just got ignored. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'm4')
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