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authorEric Anholt <[email protected]>2013-10-03 20:03:41 -0700
committerEric Anholt <[email protected]>2013-10-23 15:33:19 -0700
commitc298f5ff5681dd7c3cf0bf7c37a6f22430deeb91 (patch)
tree76d47ef95657b9ff447d67baf8c2a75266b5652b /m4
parent3b58e0ed642b1833b86dbefb36b6055a6709a720 (diff)
i965: Try to avoid stalls on the GPU when doing glBufferSubData().
On DOTA2, framerate on dota2-de1.dem in windowed mode on my laptop improves by 7.69854% +/- 0.909163% (n=3). In a microbenchmark hitting this code path (wall time of piglit vbo-subdata-many), runtime decreases from 0.8 to 0.05 seconds. v2: Use out of range start/end instead of separate bool for the active flag (suggestion by Jordan), fix double-upload in the stalling path. Reviewed-by: Jordan Justen <[email protected]>
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