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authorMarek Olšák <[email protected]>2013-07-30 22:29:30 +0200
committerMarek Olšák <[email protected]>2013-08-17 01:48:25 +0200
commit2f1c449415903332489a05e4037b8f3f5aa15342 (patch)
tree04d758b77c9593bee69d2e3b41b43a8a152e3f32 /m4
parentf083f79751286b4f5ad241869ef0b83c877f6267 (diff)
radeonsi: implement uncompressed MSAA texturing
This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0 and texturing as required by GL 3.2 and GL_ARB_texture_multisample. Reviewed-by: Michel Dänzer <[email protected]>
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