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author | Mario Kleiner <[email protected]> | 2014-12-05 08:42:32 +0100 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-12-14 15:09:49 +0000 |
commit | 0d7f4c8658e00d30a1b0c3f2d803378eaa0717c7 (patch) | |
tree | 45527ad1d50b6e5a5aad912329e770f1bb4212b6 /m4 | |
parent | 455d3036fab2c5da7e589644f12435fb104a69fc (diff) |
glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)
glXSwapBuffersMscOML() with target_msc=divisor=remainder=0 gets
translated into target_msc=divisor=0 but remainder=1 by the mesa
api. This is done for server DRI2 where there needs to be a way
to tell the server-side DRI2ScheduleSwap implementation if a call
to glXSwapBuffers() or glXSwapBuffersMscOML(dpy,window,0,0,0) was
done. remainder = 1 was (ab)used as a flag to tell the server to
select proper semantic. The DRI3/Present backend ignored this
signalling, treated any target_msc=0 as glXSwapBuffers() request,
and called xcb_present_pixmap with invalid divisor=0, remainder=1
combo. The present extension responded kindly to this with a
BadValue error and dropped the request, but mesa's DRI3/Present
backend doesn't check for error codes. From there on stuff went
downhill quickly for the calling OpenGL client...
This patch fixes the problem.
v2: Change comments to be more clear, with reference to
relevant spec, as suggested by Eric Anholt.
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions