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author | Nicolai Hähnle <[email protected]> | 2016-10-13 09:49:11 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-10-17 19:09:37 +0200 |
commit | 57a15142037e3eea3581a6c690b8e8e93729b5b3 (patch) | |
tree | b8f5c94e913b802a9ad92fceb092f6a8aecb1133 /m4 | |
parent | e0213f36bb9e2aebd84845d3c06fcc74cc749f0f (diff) |
st/mesa: fix fragment shader output mapping
Properly handle the case where there is a gap in the assigned output locations,
e.g. a fragment shader writes to color buffer 2 but not to color buffers 0 & 1.
Fixes GL45-CTS.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions