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authorRob Clark <[email protected]>2016-02-17 15:59:12 -0500
committerRob Clark <[email protected]>2016-02-19 08:02:02 -0500
commit04ad05c987af0dd146a8425e7e2a7f652d0f84d3 (patch)
treee139d493e4ee441e901f0442bf86e67b6dc99e91 /m4
parentd7c4ffd1ee08fa93a138926187f354aded6edde4 (diff)
glsl: fix standalone compiler
Need to set some non-zero limits for MaxCombinedUniformComponents, otherwise we hit an "Too many <type> shader uniform components" error in the linker. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions