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author | Rob Clark <[email protected]> | 2016-02-17 15:59:12 -0500 |
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committer | Rob Clark <[email protected]> | 2016-02-19 08:02:02 -0500 |
commit | 04ad05c987af0dd146a8425e7e2a7f652d0f84d3 (patch) | |
tree | e139d493e4ee441e901f0442bf86e67b6dc99e91 /m4 | |
parent | d7c4ffd1ee08fa93a138926187f354aded6edde4 (diff) |
glsl: fix standalone compiler
Need to set some non-zero limits for MaxCombinedUniformComponents,
otherwise we hit an "Too many <type> shader uniform components" error
in the linker.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions