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authorEric Anholt <[email protected]>2013-06-11 17:32:41 -0700
committerEric Anholt <[email protected]>2013-06-26 01:07:11 -0700
commitc20f973c4f8fa2c275e445b5da8deefcba874d2e (patch)
tree37e6b92f85a5ae63541e381adeff83dae9cd6293 /m4
parentdba46831b0887a3f76ad011a9653ed9d2fff570e (diff)
i965/gen4-5: Stop using bogus polygon_offset_scale field.
The polygon offset math used for triangles by the WM is "OffsetUnits * 2 * MRD + OffsetFactor * m" where 'MRD' is the minimum resolvable difference for the depth buffer (~1/(1<<16) or ~1/(1<<24)), 'm' is the approximated slope from the GL spec, and '2' is this magic number from the original i965 code dump that we deviate from the GL spec by because "it makes glean work" (except that it doesn't, because of some hilarity with 0.5 * approximately 2.0 != 1.0. go glean!). This clipper code for unfilled polygons, on the other hand, was doing "OffsetUnits * garbage + OffsetFactor * m", where garbage was MRD in the case of 16-bit depth visual (regardless the FBO's depth resolution), or 128 * MRD for 24-bit depth visual. This change just makes the unfilled polygons behavior match the WM's filled polygons behavior. Reviewed-by: Kenneth Graunke <[email protected]>
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