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author | Nicolai Hähnle <[email protected]> | 2017-01-18 09:28:47 +0100 |
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committer | Nicolai Hähnle <[email protected]> | 2017-01-19 15:02:57 +0100 |
commit | 3cd092c41508dde2e6259f09df1736911a828548 (patch) | |
tree | 4ba7a92af5c804e98c1bb0553dd94978ff7040ea /m4 | |
parent | 905961452ad3e7e29745dad78d70b2973377982b (diff) |
radeonsi: fix texture gather on stencil textures
At least on VI, texture gather doesn't work with a 24_8 data format, so
use 8_8_8_8 and a modified swizzle instead.
A bit of background: When creating a GL_STENCIL_INDEX8 texture, we select
the X24S8 pipe format because we don't support stencil-only render targets
properly. With mip-mapping this can lead to a setup where the tiling is
incompatible with stencil texturing, and a flushed stencil texture is
used. For the flushed stencil, a literal X24S8 is used because there were
issues with an 8bpp DB->CB copy.
Longer term, it would be good if we could get away from these workarounds,
i.e. properly support an S8 format for stencil-only rendering and flushed
stencil. Since stencil texturing is somewhat rare, it's not a high
priority.
Fixes GL45-CTS.texture_cube_map_array.sampling.
Cc: 17.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions