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authorTapani Pälli <[email protected]>2015-10-20 08:32:15 +0300
committerTapani Pälli <[email protected]>2015-10-21 06:10:52 +0300
commit96bbb3707f402149ae48bc3991febeed86c4fa21 (patch)
tree24ec3397030522f5ed514cc51ae2be623779ce05 /m4
parentf1682fdafa54bb2e710707c441ed652358e57502 (diff)
glsl: skip buffer variables when filling UniformRemapTable
UniformRemapTable is used only for remapping user specified uniform locations to driver internally used ones, shader storage buffer variables should not utilize uniform locations. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'm4')
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