diff options
author | Kenneth Graunke <[email protected]> | 2013-07-13 14:44:45 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-07-16 11:31:58 -0700 |
commit | 00d32cd5b4119b8c477326d72ae8d069ea87b49e (patch) | |
tree | 7d081c1f79108093b4e5b1b25ec7fae42cf3fb86 /m4 | |
parent | 4ab7fc9ec345eab7a019174d513a918626c61dcf (diff) |
glsl: Fix absurd whitespace conventions in the parser.
Historically, we indented grammar production rules with a single 8-space
tab, but code inside of blocks used Mesa's 3-space indents.
This meant when editing code, you had to use an 8-space tab for the
first level of indentation, and 3-spaces after that. Unless you
specifically configure your editor to understand this, it will get the
indentation wrong on every single line you touch, which quickly devolves
into a colossal waste of time.
It's also inconsistent with every other file in the entire project.
This patch removes all tabs and moves to a consistent 3-space indent.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions