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author | Timothy Arceri <[email protected]> | 2016-12-20 09:39:00 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch) | |
tree | 504cd05868120b652ad5f5443046e09b44602857 /m4/ax_pthread.m4 | |
parent | 3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff) |
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or
to copy it to gl_program at the end of linking (its already there).
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'm4/ax_pthread.m4')
0 files changed, 0 insertions, 0 deletions