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author | Jason Ekstrand <[email protected]> | 2015-03-16 15:08:04 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-03-17 17:11:05 -0700 |
commit | 27bf37ba05b69ebf6f373d1637a26b4839265921 (patch) | |
tree | 509fb09d09c68b0c436092c07e04d13722e11e56 /m4/ax_pthread.m4 | |
parent | 1be862c0c4965a0184908df736a30d354498ba3d (diff) |
nir/peephole_select: Allow uniform/input loads and load_const
Shader-db results on HSW:
total instructions in shared programs: 4174156 -> 4157291 (-0.40%)
instructions in affected programs: 145397 -> 128532 (-11.60%)
helped: 383
HURT: 0
GAINED: 20
LOST: 22
There are two more tests lost than gained. However, comparing this with
GLSL IR vs. NIR results, the overall delta is reduced from 85/44
gained/lost on current master to 71/32 with this commit. Therefore, I
think it's probably a boon since we are getting "closer" to where we were
before.
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'm4/ax_pthread.m4')
0 files changed, 0 insertions, 0 deletions