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authorErik Faye-Lund <[email protected]>2018-10-25 16:01:00 +0200
committerErik Faye-Lund <[email protected]>2018-11-02 11:10:36 +0100
commite975c5b785f9e6d0c5ccec12a027b19a6073130c (patch)
tree614c5fca869f3b990956740325babc4f9f7c9781 /m4/ax_prog_flex.m4
parent12f001f013c71ac43b67df7bf67f9cd3581c9871 (diff)
glsl: add has_implicit_uint_to_int_conversion()-helper
This makes the code a bit easier to read, as well as reduces repetition, especially when we add support for EXT_shader_implicit_conversions. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
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