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author | Tomasz Lis <[email protected]> | 2013-07-17 13:49:18 +0200 |
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committer | Ian Romanick <[email protected]> | 2013-07-18 16:03:42 -0700 |
commit | 27c8aa5cfbcf6f2ad21564dfcdabbe747c277cab (patch) | |
tree | 6a63a21b1770cebeeed83a94438f17083776b719 /m4/ax_prog_bison.m4 | |
parent | 1c748dff6b13ff127c02790fa6078cc68eb42291 (diff) |
glx: Store the RENDER_TYPE in indirect rendering
v2 (idr): Open-code the check for GLX_RENDER_TYPE.
dri2_convert_glx_attribs can't be called from here because that function
only exists in direct-rendering builds. Also add a stub version of
indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent
'make check' regressions.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'm4/ax_prog_bison.m4')
0 files changed, 0 insertions, 0 deletions