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author | Brian Paul <[email protected]> | 2016-09-20 17:22:42 -0600 |
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committer | Brian Paul <[email protected]> | 2016-09-23 19:54:42 -0600 |
commit | c0d7b6073d308101b4ffb59b588445e07dad7690 (patch) | |
tree | f680306eb5a58a97a82b9fa0133c45b4ee95f39d /m4/ax_prog_bison.m4 | |
parent | f942a703406b5e08f18fe308d78ea91422b2e01c (diff) |
svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible
When we create a depth/stencil texture, also check if we can render to
it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing
this for color textures (PIPE_BIND_RENDER_TARGET).
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'm4/ax_prog_bison.m4')
0 files changed, 0 insertions, 0 deletions