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author | Rob Clark <[email protected]> | 2016-01-18 15:30:53 -0500 |
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committer | Rob Clark <[email protected]> | 2016-01-18 16:58:25 -0500 |
commit | 805e080ba0ef637cfc7b637538b5a0ce5f0b53dc (patch) | |
tree | 4810a7185586577480dd616ada151eaa8bc63f24 /m4/ax_gcc_func_attribute.m4 | |
parent | 6062941e4dd441bb67d5db760b87ffc0509befb7 (diff) |
freedreno/a4xx: use smaller threadsize for more registers
Once we go past half of the "GPR" register file, it seems like we need
to run frag shader with smaller threadsize. (The vertex shader already
runs at TWO_QUADS, which is the minimum.)
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'm4/ax_gcc_func_attribute.m4')
0 files changed, 0 insertions, 0 deletions