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authorMarta Lofstedt <[email protected]>2015-08-13 14:38:14 +0200
committerTapani Pälli <[email protected]>2015-08-17 10:29:07 +0300
commit19a5a91ea49bd411f4d438d416000d49ecc2de7e (patch)
tree5354fc1c86ae3bc86eaf7ecc9dc400c61182eb35 /m4/ax_gcc_builtin.m4
parentdd9d2963d66d24394b20823fcffb809cc8d5389d (diff)
mesa: Raise INVALID_VALUE from glCreateShaderProgramv if count < 0
According to OpenGL version 4.5 and OpenGL ES 3.1 standards, section 7.3: GL_INVALID_VALUE should be generated, if count is less than 0. V2: Changed title, eased Open GL ES 3.1 restriction and added comments. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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