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author | Marek Olšák <[email protected]> | 2015-12-06 13:36:57 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-01-02 15:15:44 +0100 |
commit | 36c93a6fae275614b6004ec5ab085774d527e1bc (patch) | |
tree | 8f1347ab99892d008df883eea8e045920d3306bf /m4/ax_check_compile_flag.m4 | |
parent | 294ed5cd13e878ec43126a2070343d6d99ef5669 (diff) |
st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.
v2: don't remove st_upload_constants calls, clarify why they're needed
Cc: 11.0 11.1 <[email protected]>
Diffstat (limited to 'm4/ax_check_compile_flag.m4')
0 files changed, 0 insertions, 0 deletions