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author | Michel Dänzer <[email protected]> | 2014-01-22 17:32:09 +0900 |
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committer | Michel Dänzer <[email protected]> | 2014-01-29 11:08:43 +0900 |
commit | b4e14931a941f24dbd11d24653754acb48a95963 (patch) | |
tree | 6dfca91c7092111b328b9ca1087eb0d6c978c67f /m4/.gitignore | |
parent | 67e385b3b79e86507211442152072cb86fc834fd (diff) |
radeonsi: Pass VS resource descriptors to the HW ES shader stage as well
This makes sure constants and samplers work in the vertex shader even
when a geometry shader is active.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'm4/.gitignore')
0 files changed, 0 insertions, 0 deletions