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authorMichel Dänzer <[email protected]>2014-01-22 17:32:09 +0900
committerMichel Dänzer <[email protected]>2014-01-29 11:08:43 +0900
commitb4e14931a941f24dbd11d24653754acb48a95963 (patch)
tree6dfca91c7092111b328b9ca1087eb0d6c978c67f /m4/.gitignore
parent67e385b3b79e86507211442152072cb86fc834fd (diff)
radeonsi: Pass VS resource descriptors to the HW ES shader stage as well
This makes sure constants and samplers work in the vertex shader even when a geometry shader is active. Reviewed-by: Marek Olšák <[email protected]>
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