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authorSamuel Pitoiset <[email protected]>2016-09-14 23:02:38 +0200
committerSamuel Pitoiset <[email protected]>2016-09-29 21:20:50 +0200
commit3abe68b8282496688186157b51da5600ac540906 (patch)
treec2878ded35434e911322838d0340cf76cc4d6a7e /m4/.gitignore
parent115c79be10bf3712a1e1bc25a563c90388c1bcaa (diff)
nv50/ir: teach insnCanLoad() about SHLADD
Commutativity is not allowed with SHLADD, but src2 can accept loads. To allow the load propagation pass to do its job, add a special case like for SUCLAMP because src1 is always an immediate. This IMAD to SHLADD optimization helps a bunch of shaders from Tomb Raider, Victor Vran, UE4 demos (+15% perf with Elemental) and Shadow Warrior. GF100/GK104: total instructions in shared programs :2838045 -> 2834712 (-0.12%) total gprs used in shared programs :396684 -> 396386 (-0.08%) total local used in shared programs :34416 -> 34416 (0.00%) local gpr inst bytes helped 0 326 1105 1105 hurt 0 55 3 3 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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