diff options
author | Ian Romanick <[email protected]> | 2010-06-11 16:20:43 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-06-11 17:11:14 -0700 |
commit | 083d75a9428cb5231a26ffbdff856a3a94b49dcc (patch) | |
tree | 911fa50f6ba9017ebf1a15d1bf2204cd58b291ca /ir_constant_expression.cpp | |
parent | 4daaab6040d2f2b6b366ec1007772e0793177cee (diff) |
ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
The types must match exactly, so there is no reason to check the types here.
Diffstat (limited to 'ir_constant_expression.cpp')
-rw-r--r-- | ir_constant_expression.cpp | 76 |
1 files changed, 36 insertions, 40 deletions
diff --git a/ir_constant_expression.cpp b/ir_constant_expression.cpp index d77921ac895..3a3d994302e 100644 --- a/ir_constant_expression.cpp +++ b/ir_constant_expression.cpp @@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir) break; case ir_binop_equal: - if (ir->operands[0]->type == ir->operands[1]->type) { - type = glsl_type::bool_type; - data.b[0] = true; - for (c = 0; c < ir->operands[0]->type->components(); c++) { - switch (ir->operands[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; - break; - case GLSL_TYPE_BOOL: - data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; - break; - default: - assert(0); - } + type = glsl_type::bool_type; + data.b[0] = true; + for (c = 0; c < ir->operands[0]->type->components(); c++) { + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; + break; + default: + assert(0); } } break; case ir_binop_nequal: - if (ir->operands[0]->type == ir->operands[1]->type) { - type = glsl_type::bool_type; - data.b[0] = false; - for (c = 0; c < ir->operands[0]->type->components(); c++) { - switch (ir->operands[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; - break; - case GLSL_TYPE_BOOL: - data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; - break; - default: - assert(0); - } + type = glsl_type::bool_type; + data.b[0] = false; + for (c = 0; c < ir->operands[0]->type->components(); c++) { + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; + break; + default: + assert(0); } } break; |