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authorVille Syrjälä <[email protected]>2014-07-03 15:38:07 +0300
committerVille Syrjälä <[email protected]>2014-11-13 19:13:27 +0200
commitdafae910d4fc791ba49f20e937cb918669f42944 (patch)
tree4437200c9183b77673d88c5ca63380a89c827196 /install-lib-links.mk
parenta071425817f8ea79336c08f0c4bf1576e0726b68 (diff)
i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffers
Gen2 doesn't support depth/stencil textures, and since commit c1d4d4999303f9167b20f4e0674b9436e6295cf7 Author: Ville Syrjälä <[email protected]> Date: Thu Apr 24 14:11:43 2014 +0300 i915: Don't advertise Z formats in TextureFormatSupported on gen2 depth/stencil formats are no longer accepted as texture formats. However we still want depth/stencil renderbuffers, so add explicit format checks to intel_alloc_renderbuffer_storage() to allow such things. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
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