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authorDave Airlie <[email protected]>2016-11-24 00:18:21 +0000
committerDave Airlie <[email protected]>2016-11-29 22:48:03 +0000
commitf3a3fea973a145fe16f70866dcfc22c3c5322a91 (patch)
tree0faefa4b5267b3f0d070885a68c446c432aa56df /install-lib-links.mk
parent6a62026dd46a267eb861bcdf8a7db449745aa32e (diff)
radv: force persample shading when required.
We need to force persample shading when a) shader uses sample_id b) shader uses sample_position c) shader uses sample qualifier. Also since ps_iter_samples can now change independently of the rasterizer samples we need to move setting the regs more often. This fixes: dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.* dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.* dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.* dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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