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authorChris Forbes <[email protected]>2014-03-17 08:03:38 +1300
committerChris Forbes <[email protected]>2014-04-10 18:27:40 +1200
commita421be1dcbf0c8aca4ec0a1862299c27c04d7e6c (patch)
treea1e050c0feb7b85ede5a8ea674e50f426542db85 /install-lib-links.mk
parentee2bcf38a4c8930d8f9cecfac580030a45c41dae (diff)
mesa: fix packing of float texels to GL_SHORT/GL_BYTE
Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX, and then pack them into the desired format using FLOAT_TO_*. Unfortunately, this isn't quite the inverse operation, and so some texel values would end up off-by-one. This fixes the GL_RGB8_SNORM and GL_RGB16_SNORM subcases in piglit's arb_texture_view-format-consistency-get test on i965. The similar 1-, 2- and 4-component cases already worked because they took the memcpy path rather than repacking. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
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