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authorNicolai Hähnle <[email protected]>2016-11-29 15:53:19 +0100
committerNicolai Hähnle <[email protected]>2016-12-12 09:04:36 +0100
commit21f2bb22a3077dce5ce8e93a0bebc9a9b7fdb82d (patch)
treeb86266ec456255d789ead9c7606d55f6d20d6d01 /install-gallium-links.mk
parentfc0e009aa7c4b865f4fbd3a46a1cd5259f121f0e (diff)
radeonsi: do not export VS outputs from vertex streams != 0
This affects for GS copy shaders. When an output is meant for vertex stream != 0, then we don't have to make it available to the pixel shader. There is a minor inefficiency here because the GLSL varying packing pass does not group varyings of the same vertex stream together, but it shouldn't be important in practice. Reviewed-by: Marek Olšák <[email protected]>
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