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authorPaul Berry <[email protected]>2013-02-12 12:36:41 -0800
committerPaul Berry <[email protected]>2013-02-13 07:57:58 -0800
commitd5948f2f5e37d1abc0d433ddf43407d87b2d1227 (patch)
tree9f2952e44ee6edc353cba7da37781eb91016752e /include
parent60aa5f360a01ff56ba9566ac86c4e68543d829a5 (diff)
glsl: Allow default precision qualifiers to be set for sampler types.
From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"): "The precision statement precision precision-qualifier type; can be used to establish a default precision qualifier. The type field can be either int or float or any of the sampler types, and the precision-qualifier can be lowp, mediump, or highp." GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision qualifiers on sampler types, but this seems like an oversight (since the intention of including these in GLSL 1.30 is to allow compatibility with ES shaders). Previously, Mesa followed GLSL 1.30 and only allowed default precision qualifiers to be set for float and int. This patch makes it follow GLSL ES rules in all cases. Fixes Piglit tests default-precision-sampler.{vert,frag}. Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737. NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]>
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