diff options
author | Iago Toral Quiroga <[email protected]> | 2017-01-05 13:17:53 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-01-09 11:43:07 +0100 |
commit | 566a0c43f0b9fbf5106161471dd5061c7275f761 (patch) | |
tree | c8fd58c2d28c60767de579d43ea15c5fb03e8c6d /include | |
parent | 0449c93638e74cc0d04986664c0b8b7ec2615893 (diff) |
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
This is the same we do in the GL driver: the hardware provides gl_Layer
in the VUE header, so when the fragment shader reads it we can't skip it.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions