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author | Marek Olšák <[email protected]> | 2013-07-30 22:29:30 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-08-17 01:48:25 +0200 |
commit | 2f1c449415903332489a05e4037b8f3f5aa15342 (patch) | |
tree | 04d758b77c9593bee69d2e3b41b43a8a152e3f32 /include | |
parent | f083f79751286b4f5ad241869ef0b83c877f6267 (diff) |
radeonsi: implement uncompressed MSAA texturing
This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0
and texturing as required by GL 3.2 and GL_ARB_texture_multisample.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions